Zombicide: Green Horde is Here!

I came home today with a surprise on my stoop, a whole bunch of new Frostgrave figures!  ORC ZOMBIES!!! WOOHOO!!!

Okay, first things first: Cool Mini or Not is NOT messing around. This campaign wrapped just a couple of months back, and having the core box in hand this early was a bit of a treat. The main box looks great, nice and sturdy, too. Inside, there is another box with the real goodies tucked away…

The top tray has the hero figs, a trebuchet, the stat card holders, dice, pegs, and one of each zombie type with their Orcish Necromancer. The tray underneath? How about another 54 zombies? Hehehehe…

The heroes look great, too, with a lot of cool characters that will most likely find their way onto my Frostgrave table. That dwarf, for instance, doesn’t even know he was the missing piece in my dwarven warband. Speaking of Frostgrave…

ZOMBIES! Okay, I KNOW the board game is supposed to be cool as hell. I can’t wait to get in to it and play a few scenarios. I’ll even open up the components and do another post showing off the non-mini coolness that’s in the big box. But these zombies in Frostgrave? Oh, man. I cannot wait. Just having some different shufflers to put on the board makes me goofy in the goomba.

This is only the first wave, too. The next wave ships later in the year and has giants, more heroes, and more baddies. As Kickstarter campaigns go, this was a solid win.

The Frostgrave Project, part 3

My first warband is finished, and I have written up my first roster. And I think rosters are boring as hell. So, I designed some cards to keep track of my warband on!

They’re designed to fold in half and slide into a regular sized sports card sleeve. I’m working on more designs for other magical disciplines in the game, but these have me pretty happy, and a lot more psyched for a game.

If you want to use the card design, feel free. I have attached the PDF below, so you can add whatever elements that make it work for your game!

Necro stat card Blank

The Frostgrave Project, part Two

Band of Bones

The full warband is finished, with names and everything! This is the Band of Bones, centered around a Necromancer and her little sister. Here’s the roster:

Despaine Sisters

Diaphne Despaine was once the heir to an enormously wealthy and influential family. When she reached her late teens, she began to withdraw from friends and loved ones, and rumors began to circulate around the city that she was dabbling in the Dark Arts. Diaphne was confronted by her father, who was surprised to find not only Diaphne, but her younger sister Delphine working together to reanimate the corpse of a child who had been missing for some time. Disgusted, their father banished them from his home. Now the Despaine sisters wander the Deadlands, searching for the magics they would need to raise an army to take back their home. The sisters have gathered a small, yet loyal following, who have taken to calling themselves the Band of Bones.

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The first soul to swear loyalty to the Despaines was Mikesh, a penitent Barbarian seeking enlightenment in the Deadlands. Mikesh claims he can see the Goddess of Death working her magics through the sisters, and has pledged eternal fealty to their cause. Next came “Lucky” Frink, a Man-at-Arms who has somehow managed to elude death’s embrace, despite suffering grievous wounds in service to the Despaine Sisters. Frink believes the Necromancers are the secret to his longevity, and that it’s in his best interest to stay in their employ.

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Two Toofs and Smiley Sim are less loyal than greedy. The Despaine Sisters pay well for protection, and Two Toofs is saving up for more “teefs.” Smiley Sim is very good at swinging his mace, and finds a lot of happiness in crushing skulls.

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Handsome Jank is a disgraced knight from the Northlands, and has sworn his heart to Delphine. She, in turn, has told him she will wed him, but only after he has died in her service a dozen times. He appears to be about half-way there. Gasbag was a farmhand, but his love of fermented foods made him unpopular with his family. He still wields the sickle he used to harvest their heads.

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Dim Dugg and Deadeye Gormush are twin brothers, born of a barren fishmonger and cast out with the nets. They lived on fish entrails and snails until they were old enough to fight, at which point they fell in with the local thieve’s guild. Dim Dugg isn’t the brightest bulb in the bunch, but he has deft fingers and a keen eye for traps. Deadeye is somehow a crack shot with his bow, despite being nearly blind from drinking turpintine as a child.

That’s the Band of Bones, kids! Next up I’m going to work on some terrain to play on, including a blasted tower that should add a lot of sniper perches for Deadeye and Two Toofs!