Frostgrave Gnolls, Part One

The first set of Frostgrave minis I picked up was the multi-piece plastic kit from Northstar Miniatures. I have always been a sucker for multi part miniatures, and for $35 you get 20 little beasties to build and paint. That’s a really good value, and you get a lot of hobby time for the money!


My first gnolls just weren’t cutting it for me, though. You can see the paint job on the banner at the top of the page. They look fine, but something was missing. I was watching Planet Earth last week, and it dawned on me; these guys are hyena peeps, and hyenas have masks. I broke out the paints, and after a couple of hours of work and a few washes, this is how my gnolls look:

Now that’s more freaking like it! The big bruiser with the shield and spear is one of those AD&D cheapo pre-paints, but I like the fig and it can be painted up Real Purdy in very little time. The other 5 pups are from the Northstar kit. I have 15 more doggos to paint, but I’m going to get some color variation in there to break up the band visually.

The Frostgrave gnolls can be ordered at just about any FLGS, or you can contact the awesome peeps at my favorite store, Shiv Games here in Salt Lake City.

Zombicide: Green Horde is Here!

I came home today with a surprise on my stoop, a whole bunch of new Frostgrave figures!  ORC ZOMBIES!!! WOOHOO!!!

Okay, first things first: Cool Mini or Not is NOT messing around. This campaign wrapped just a couple of months back, and having the core box in hand this early was a bit of a treat. The main box looks great, nice and sturdy, too. Inside, there is another box with the real goodies tucked away…

The top tray has the hero figs, a trebuchet, the stat card holders, dice, pegs, and one of each zombie type with their Orcish Necromancer. The tray underneath? How about another 54 zombies? Hehehehe…

The heroes look great, too, with a lot of cool characters that will most likely find their way onto my Frostgrave table. That dwarf, for instance, doesn’t even know he was the missing piece in my dwarven warband. Speaking of Frostgrave…

ZOMBIES! Okay, I KNOW the board game is supposed to be cool as hell. I can’t wait to get in to it and play a few scenarios. I’ll even open up the components and do another post showing off the non-mini coolness that’s in the big box. But these zombies in Frostgrave? Oh, man. I cannot wait. Just having some different shufflers to put on the board makes me goofy in the goomba.

This is only the first wave, too. The next wave ships later in the year and has giants, more heroes, and more baddies. As Kickstarter campaigns go, this was a solid win.

Spell Art, part One

My fixation on fantasy games and high contrast drawing continues. I decided to start drawing up image art for different types of spells, the first of which is for Absorb Knowledge. I dig this freaky little spell, the idea of a wizard just psychically consuming lore really gets my weirdy gears turning!

Absorb knowledge

I’m going to figure out a design that will use the art for spell cards, most likely for Frostgrave, but I figure these spells are pretty universal to fantasy gaming.

The Amulet of Wepwowet

Here’s a magical artifact I created for Frostgrave, feel free to use it in your games. The card is sized for a standard sports-card sized sleeve. If you have any requests for magic items or character cards, hit me up!

Amulet of Wepwawet

Amulet of Wepwawet (Cost 400 gold)

This amulet surfaced a century ago, found around the neck of the mummified remains of a caravan leader. The cadaver was riddled with arrows, with a ring of assumed assailants littered several paces away from the body. The amulet itself is crudely crafted out of dull gold, and prominently features a leering hyena on its face. Scholars researching the artifact reported feeling anxious when they were around it, with one researcher noting that he had observed his peers becoming immobilized with fits of manic laughter. The amulet was reported missing from the Minesterium Obscura  a decade ago, its current whereabouts unknown.

This magical amulet is infused with the spiritual essence of Wepwawet, the trickster god of the gnolls tribes. The wearer of the Amulet of Wepwawet gives off an aura of anxiety, and those that oppose the bearer’s goals may find themselves wracked with waves of spastic, manic laughter. Any opposing figure that moves within 4″ of the bearer will need to pass a Willpower check or they are immobilized with spasms of nervous laughter. The victim can defend themselves if attacked, but their turn is otherwise over. The Amulet of Wepwawet does not appear to affect the undead.

The Frostgrave Project, part 3

My first warband is finished, and I have written up my first roster. And I think rosters are boring as hell. So, I designed some cards to keep track of my warband on!

They’re designed to fold in half and slide into a regular sized sports card sleeve. I’m working on more designs for other magical disciplines in the game, but these have me pretty happy, and a lot more psyched for a game.

If you want to use the card design, feel free. I have attached the PDF below, so you can add whatever elements that make it work for your game!

Necro stat card Blank

The Frostgrave Project, part Two

Band of Bones

The full warband is finished, with names and everything! This is the Band of Bones, centered around a Necromancer and her little sister. Here’s the roster:

Despaine Sisters

Diaphne Despaine was once the heir to an enormously wealthy and influential family. When she reached her late teens, she began to withdraw from friends and loved ones, and rumors began to circulate around the city that she was dabbling in the Dark Arts. Diaphne was confronted by her father, who was surprised to find not only Diaphne, but her younger sister Delphine working together to reanimate the corpse of a child who had been missing for some time. Disgusted, their father banished them from his home. Now the Despaine sisters wander the Deadlands, searching for the magics they would need to raise an army to take back their home. The sisters have gathered a small, yet loyal following, who have taken to calling themselves the Band of Bones.


The first soul to swear loyalty to the Despaines was Mikesh, a penitent Barbarian seeking enlightenment in the Deadlands. Mikesh claims he can see the Goddess of Death working her magics through the sisters, and has pledged eternal fealty to their cause. Next came “Lucky” Frink, a Man-at-Arms who has somehow managed to elude death’s embrace, despite suffering grievous wounds in service to the Despaine Sisters. Frink believes the Necromancers are the secret to his longevity, and that it’s in his best interest to stay in their employ.


Two Toofs and Smiley Sim are less loyal than greedy. The Despaine Sisters pay well for protection, and Two Toofs is saving up for more “teefs.” Smiley Sim is very good at swinging his mace, and finds a lot of happiness in crushing skulls.


Handsome Jank is a disgraced knight from the Northlands, and has sworn his heart to Delphine. She, in turn, has told him she will wed him, but only after he has died in her service a dozen times. He appears to be about half-way there. Gasbag was a farmhand, but his love of fermented foods made him unpopular with his family. He still wields the sickle he used to harvest their heads.


Dim Dugg and Deadeye Gormush are twin brothers, born of a barren fishmonger and cast out with the nets. They lived on fish entrails and snails until they were old enough to fight, at which point they fell in with the local thieve’s guild. Dim Dugg isn’t the brightest bulb in the bunch, but he has deft fingers and a keen eye for traps. Deadeye is somehow a crack shot with his bow, despite being nearly blind from drinking turpintine as a child.

That’s the Band of Bones, kids! Next up I’m going to work on some terrain to play on, including a blasted tower that should add a lot of sniper perches for Deadeye and Two Toofs!

The Frostgrave Project, part One

I’ve been spending a lot of time painting miniatures again. It’s been pretty therapeutic, and that has led me to actually finding a group of people I can game with occasionally without wanting to kill everyone. It’s been nice, and not something I realized I was missing so badly.

Sometimes, it’s nice to push little plastic monsters into other little plastic monsters and see what happens.

Frostgrave caught my eye about a year ago, mostly because it keeps being compared to Mordheim, the great-grandparent of fantasy skirmish wargames. After looking over the rules, I think Frostgrave might be the better game. The rules are less convoluted, yet there is still plenty of flavor and character packed into the rules.

So, I decided to paint up a warband. The first group I put together was a bunch of dwarves, centered around an Elemental wizard. I rounded up some cool minis, mostly from the Wizkids Deep Cuts line. But something happened:

Cultists box

I must have bought them a year ago and forgot about them when we moved. They are multi-piece models, and you can put a bunch of creepy little dudes together for about $35. So, the dwarves went onto the project shelf, and the hunt for proper wizards to lead the band began!

I found these Human Wizards in the Wizkids Pathfinder line, and figured I could do some customizing to make them a little less cheesecakey.  I cut the heads off of both, sculpted some cowls with epoxysculpt, and added a couple of hooded heads from the cultists box. I’ll add some pics on the next post, but they look pretty cool.

Next up was the warband, I decided to go with a death cult to make things ominous. One PVC mini Barbarian from the Reaper Bones line joined seven cultists from the boxed set, and then it was paint time!

I went with reds, browns, and dark grays for this project. The initial colors were blocked in first, with some preliminary shading and highlighting. This was about four hours of work, and I was getting a little frustrated with the reds.

Deathcult 3

Night two, and I fixed the frustrating reds. The shading I had used was too heavy handed, and the highlights weren’t showing through well enough. I’m much happier now! Bases were textured with ground cork, and finishing details will start tomorrow. Hopefully, I’ll have my light box finished, and I can get some good detail shots of the finished figures!

What’s coming after that? Well, I need an ancient city to play on. And knowing the way my brain works, I won’t play until the terrain is done!